This is a two-way street these types of app propose. Take care of us the way we’re happy to take care of you. As stated, we know that any player makes you money. Please understand that we know you have to keep the lights on, but don’t think that slowly tilting a game for children into a brazen cash-grab will go unnoticed by the very people who influence the communities paying your bills. You made a game that means a great deal to a great many good people. Commitment to giving you ample ad revenue in well placed optional ads (good work on that) should be more than enough from your fans for real progression. What else breaks up the year? Consider the future. Keeping artifacts from the players who solely give you ad revenue (there are no players *not* making you money let’s remember) makes any seasonal or competitive element irrelevant. It is plainly an insult to create “free” events which cost money to actually engage with. People are ready to leave if the greed keeps slowly encroaching on playability. Likely barred by language, Habby is clearly not tracking any socials about their game. Artifacts (beyond the Jade bud) all being behind paywalls alienates the gamers responsible for you having a game to make money off of.
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